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Legend of zelda work journal
Legend of zelda work journal








legend of zelda work journal

I think I need to remember something for later. But then, to solve and complete other objectives the game help decreases, and the difficulty rises.Įxamples I know where to go and what to do These different levels of objectives can serve as difficulty levels, the main quests are easy to follow so we can finish the game without too much difficulty. High cognitive load: we have to memorize a lot and correlate information.And there also are undocumented secrets and objectives, there is no log for them anywhere but in our memory and eventually a sheet of paper beside us.Medium cognitive load: we have to think for ourselves and sometimes remember directions and patterns.Some quests are more elusive, to challenge reasoning, but let us have the important elements in the quest log, like the general direction of a shrine or the text of the “song with a secret in it”.Very low cognitive load: we have nothing to remember except to follow the guide.The main quest (saving the princess, vanquish evil …) is guided very precisely, with targets on the map and frequents reminders about what to do next.In the game, quests and objectives vary in importance: But Zelda Breath of the wild is a game about puzzles, so thinking is part of the fun. Usually, in games and interfaces, it is best to minimize the cognitive load on the user. In short: the cognitive load is the amount of mental effort being used in the working memory, much like the R.A.M. But what is interesting is that they each exert different amounts of cognitive load. Breath of the Wild doesn’t fail the recipe and provide an enormous pool of things to solve. The Legend of Zelda games are about solving puzzles and enigmas. Player’s performance and mental load optimization We reviewed it the first week after it’s release on the Nintendo Switch version.Ī lot of reviewers gave the game a perfect score (like IGN or ), here is our review from a user experience point of view. The Legend Zelda: Breath of the Wild is out since Maon Wii U and Nintendo Switch.

legend of zelda work journal

Legend of zelda work journal series#

It is an open world RPG with some mechanics like The Elder scrolls series ( Skyrim …) or The Witcher.Ī common struggle in these games that we will focus on today is: “How to leave the player free to do what he wants while giving him something to do, so he doesn’t get bored”, let’s see how Breath of the Wild crushes this question. From there you will discover Hyrule and the epic quest that awaits you to save the realm and princess Zelda! You are Link (and not Zelda !) a knight of the Hyrule realm and you wake up with no memory and in your underpants. The Legend of Zelda: Breath of the Wild is an Action RPG in an open world environment made by Nintendo. You can see here our last review of Astroneer! Today: The Legend of Zelda: Breath of the wild Playability: as an object with playing potentialįor more details, see our related article!.Usability: as a Human Machine Interface.We use an internally developed method which sees a game from 3 points of view: Game development is an art, here are some pieces of advice to turn your work into a masterpiece. The goal of these reviews is to find out what is good or bad, to uncover problems and discuss some solutions. Designer at LudoTIC and I want to share with you what this field can bring to a game project and maybe some insight on game development in an accessible way.Įach month, we present a game’s review using our tools and expertise: our Game Usability Review ( Game U.R. We sometimes see some articles about the meaning of User Experience in games, and it's usefulness.










Legend of zelda work journal