

- #MICRO MACHINES WORLD SERIES ACHIEVEMENTS HOW TO#
- #MICRO MACHINES WORLD SERIES ACHIEVEMENTS PORTABLE#
- #MICRO MACHINES WORLD SERIES ACHIEVEMENTS CODE#
- #MICRO MACHINES WORLD SERIES ACHIEVEMENTS PROFESSIONAL#
Progression/Collection is a common hybrid. And devs, please be receptive when it comes to constructive criticism! Also, the number and even percentage of these will vary from game to game-The dependance lies heavily upon how story-driven the game is. If you catch a progression-based achievement that has a spoiler in it, by all means contact the dev about it. The thing you have to be extra-careful with here is spoilers.
#MICRO MACHINES WORLD SERIES ACHIEVEMENTS PROFESSIONAL#
The way to come off as more professional in this matter is to space out the achievements a bit more, into groups of stages. As a result, the main page feed ends up with a lot of micro-updates, which spams other folks' achievements down and off the front page quickly. Puzzle games are notorious for these kinds of problems, because the stages are short and often, there are one-hundred of them or more. One of the worst things you can do is create achievement spam.
#MICRO MACHINES WORLD SERIES ACHIEVEMENTS CODE#
It takes slightly more work to code an achievement where the player is required to clear the stage rather than simply reach the next one. In this case, let's look at some GOOD and BAD examples of this: Or doesn't have much going on in the way of storylines. Progression-based achievements are usually simplest ones, especially if the game you are doing is nothing but linear stages. There are 3 types of progression based achievements: simple progression, story-based progression, and progression/collection achievements. This content is a summary of what was originally written by RA user cirellio on a forum topic. Not the technical side but the conceptual.
#MICRO MACHINES WORLD SERIES ACHIEVEMENTS HOW TO#
This is a guide on how to think about and design good achievements. Un Ejemplo Simple en como evitar el Abuso de Estados de GuardadoĮvitar el Problema de que un Contador se Incremente Dos Veces en el Mismo FrameĬreando un Temporizador con un ResetIf Hits basándote en la Velocidad de un Juego Utilizando Valores Delta y Hit Counts para Detectar un Incremento Utilizando Hit Counts como un Temporizador Versiones Mínimas Requeridas para Funciones en la Lógica Primeros pasos como un Desarrollador de Logros Por que no deberías utilizar la función de cargar estadoĬomo convertirme en un Desarrollador de Logros Tablas Globales y Reglas para la Casería de LogrosĬomo contribuir si no eres un desarrollador Roteiro de Desenvolvimento de um Set de Conquistas Simples Exemplo de como Evitar Abuso de Load State Primeiros Passos como um Desenvolvedor de Conquistas Using Add Source and Deltas for Collectibles or Similar AchievementsĬomo contribuir se você não é um desenvolvedor Using Delta Values and Hit Counts to Detect an IncrementĬircumvent the Problem of a Counter Incrementing Twice in the Same FrameĬreating a Timer with Reset If Hits based on the Speed of the Game Minimum Required Versions for Logic Features Getting Started as an Achievement Developer How to configure OBS Studio to see the popups
#MICRO MACHINES WORLD SERIES ACHIEVEMENTS PORTABLE#
Working with DLC for the PlayStation Portable Why you shouldn't use the load state featureĪ message for Achievement Hunters and Completionists about revisions How to contribute if you are not a developer Global Leaderboard and Achievement Hunting Rules
